3 papers
cs.CV2025
Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction
Binxiao Huang, Zhihao Li, Shiyong Liu +7
3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numer…
cs.GR2025
OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering
Shiyong Liu, Xiao Tang, Zhihao Li +6
In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, exist…
cs.CV2025
Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting
Jiaqi Lin, Zhihao Li, Binxiao Huang +6
Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such…