4 papers · 1 filter
SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation
Qingpo Wuwu, Xiaobao Wei, Peng Chen +6
While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, lea…
OmniIndoor3D: Comprehensive Indoor 3D Reconstruction
Xiaobao Wei, Xiaoan Zhang, Hao Wang +4
We propose a novel framework for comprehensive indoor 3D reconstruction using Gaussian representations, called OmniIndoor3D. This framework enables accurate appearance, geometry, a…
MixedGaussianAvatar: Realistically and Geometrically Accurate Head Avatar via Mixed 2D-3D Gaussians
Peng Chen, Xiaobao Wei, Qingpo Wuwu +3
Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radia…
EMD: Explicit Motion Modeling for High-Quality Street Gaussian Splatting
Xiaobao Wei, Qingpo Wuwu, Zhongyu Zhao +5
Photorealistic reconstruction of street scenes is essential for developing real-world simulators in autonomous driving. While recent methods based on 3D/4D Gaussian Splatting (GS)…