8 papers
Go-with-the-Track: Video Compositing and Motion Control with Point Tracking
Koichi Namekata, Yash Kant, Zhizheng Liu +9
Filmmaking demands precise motion control and reference image compositing -- capabilities that existing methods treat separately. Point-track-conditioned image-to-video models rest…
MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer
Weiyu Li, Antoine Toisoul, Tom Monnier +4
We present MeshFlow, a new method for generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the d…
AssetGen: Deployable 3D Asset Generation at Interactive Speed
Dilin Wang, Xiaoyu Xiang, Kihyuk Sohn +14
While 3D generation is progressing rapidly, recent work has often focused on obtaining high-resolution assets, leaving user experience and deployability as afterthoughts. We presen…
MeshReGen: A Unified 3D Geometry Regeneration Framework
Geon Yeong Park, Roman Shapovalov, Rakesh Ranjan +3
We consider the problem of regenerating 3D objects from 2D images and initial 3D shapes. Most 3D generators operate in a one-shot fashion, converting text or images to a 3D object…
Free-Range Gaussians: Non-Grid-Aligned Generative 3D Gaussian Reconstruction
Ahan Shabanov, Peter Hedman, Ethan Weber +10
We present Free-Range Gaussians, a multi-view reconstruction method that predicts non-pixel, non-voxel-aligned 3D Gaussians from as few as four images. This is done through flow ma…
WorldGen: From Text to Traversable and Interactive 3D Worlds
Dilin Wang, Hyunyoung Jung, Tom Monnier +22
We introduce WorldGen, a system that enables the automatic creation of large-scale, interactive 3D worlds directly from text prompts. Our approach transforms natural language descr…