5 citations · 5 across the 1 of their papers we have counts for
11 papers
Depth Anything 3: Recovering the Visual Space from Any Views
Haotong Lin, Sili Chen, Junhao Liew +5
We present Depth Anything 3 (DA3), a model that predicts spatially consistent geometry from an arbitrary number of visual inputs, with or without known camera poses. In pursuit of…
Lumine: An Open Recipe for Building Generalist Agents in 3D Open Worlds
Weihao Tan, Xiangyang Li, Yunhao Fang +11
We introduce Lumine, the first open recipe for developing generalist agents capable of completing hours-long complex missions in real time within challenging 3D open-world environm…
Game-TARS: Pretrained Foundation Models for Scalable Generalist Multimodal Game Agents
Zihao Wang, Xujing Li, Yining Ye +24
We present Game-TARS, a generalist game agent trained with a unified, scalable action space anchored to human-aligned native keyboard-mouse inputs. Unlike API- or GUI-based approac…
Seed3D 1.0: From Images to High-Fidelity Simulation-Ready 3D Assets
Jiashi Feng, Xiu Li, Jing Lin +25
Developing embodied AI agents requires scalable training environments that balance content diversity with physics accuracy. World simulators provide such environments but face dist…
UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement Learning
Haoming Wang, Haoyang Zou, Huatong Song +109
The development of autonomous agents for graphical user interfaces (GUIs) presents major challenges in artificial intelligence. While recent advances in native agent models have sh…
Pass@k Training for Adaptively Balancing Exploration and Exploitation of Large Reasoning Models
Zhipeng Chen, Xiaobo Qin, Youbin Wu +4
Reinforcement learning with verifiable rewards (RLVR), which typically adopts Pass@1 as the reward, has faced the issues in balancing exploration and exploitation, causing policies…