18 citations · 20 across the 9 of their papers we have counts for
11 papers
GeoRelight: Learning Joint Geometrical Relighting and Reconstruction with Flexible Multi-Modal Diffusion Transformers
Yuxuan Xue, Ruofan Liang, Egor Zakharov +6
Relighting a person from a single photo is an attractive but ill-posed task, as a 2D image ambiguously entangles 3D geometry, intrinsic appearance, and illumination. Current method…
MHR: Momentum Human Rig
Aaron Ferguson, Ahmed A. A. Osman, Berta Bescos +44
We present MHR, a parametric human body model that combines the decoupled skeleton/shape paradigm of ATLAS with a flexible, modern rig and pose corrective system inspired by the Mo…
ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling
Jinhyung Park, Javier Romero, Shunsuke Saito +7
Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registe…
3DGH: 3D Head Generation with Composable Hair and Face
Chengan He, Junxuan Li, Tobias Kirschstein +7
We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, w…
FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images
Rong Wang, Fabian Prada, Ziyan Wang +10
We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and c…
Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars
Tobias Kirschstein, Javier Romero, Artem Sevastopolsky +2
Traditionally, creating photo-realistic 3D head avatars requires a studio-level multi-view capture setup and expensive optimization during test-time, limiting the use of digital hu…
Relightable Full-Body Gaussian Codec Avatars
Shaofei Wang, Tomas Simon, Igor Santesteban +15
We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique ch…
URHand: Universal Relightable Hands
Zhaoxi Chen, Gyeongsik Moon, Kaiwen Guo +20
Existing photorealistic relightable hand models require extensive identity-specific observations in different views, poses, and illuminations, and face challenges in generalizing t…
From Audio to Photoreal Embodiment: Synthesizing Humans in Conversations
Evonne Ng, Javier Romero, Timur Bagautdinov +4
We present a framework for generating full-bodied photorealistic avatars that gesture according to the conversational dynamics of a dyadic interaction. Given speech audio, we outpu…
Diffusion Shape Prior for Wrinkle-Accurate Cloth Registration
Jingfan Guo, Fabian Prada, Donglai Xiang +5
Registering clothes from 4D scans with vertex-accurate correspondence is challenging, yet important for dynamic appearance modeling and physics parameter estimation from real-world…
Drivable 3D Gaussian Avatars
Wojciech Zielonka, Timur Bagautdinov, Shunsuke Saito +3
We present Drivable 3D Gaussian Avatars (D3GA), a multi-layered 3D controllable model for human bodies that utilizes 3D Gaussian primitives embedded into tetrahedral cages. The adv…