activity
20232026
most citedRelightable Gaussian Codec Avatars

2 citations · 3 across the 12 of their papers we have counts for

collaborators

12 papers

cs.CV2026

LUNA: Learning Universal 3D Human Animation Beyond Skinning

Peng Li, Rawal Khirodkar, Junxuan Li +6

Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressi…

cs.CV2026★ 1 cited

GenLCA: 3D Diffusion for Full-Body Avatars from In-the-Wild Videos

Yiqian Wu, Rawal Khirodkar, Egor Zakharov +6

We present GenLCA, a diffusion-based generative model for generating and editing photorealistic full-body avatars from text and image inputs. The generated avatars are faithful to…

cs.CV2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

Junxuan Li, Rawal Khirodkar, Chengan He +37

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans wit…

cs.CV2025

Capture, Canonicalize, Splat: Zero-Shot 3D Gaussian Avatars from Unstructured Phone Images

Emanuel Garbin, Guy Adam, Oded Krams +14

We present a novel, zero-shot pipeline for creating hyperrealistic, identity-preserving 3D avatars from a few unstructured phone images. Existing methods face several challenges: s…

cs.CV2025

HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars

Byungjun Kim, Shunsuke Saito, Giljoo Nam +4

We present a universal prior model for 3D head avatars with explicit hair compositionality. Existing approaches to build generalizable priors for 3D head avatars often adopt a holi…

cs.GR2025

3DGH: 3D Head Generation with Composable Hair and Face

Chengan He, Junxuan Li, Tobias Kirschstein +7

We present 3DGH, an unconditional generative model for 3D human heads with composable hair and face components. Unlike previous work that entangles the modeling of hair and face, w…

cs.CV2025

FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images

Rong Wang, Fabian Prada, Ziyan Wang +10

We present a novel method for reconstructing personalized 3D human avatars with realistic animation from only a few images. Due to the large variations in body shapes, poses, and c…

cs.CV2025

LUCAS: Layered Universal Codec Avatars

Di Liu, Teng Deng, Giljoo Nam +6

Photorealistic 3D head avatar reconstruction faces critical challenges in modeling dynamic face-hair interactions and achieving cross-identity generalization, particularly during e…

cs.CV2025

Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior

Chen Guo, Junxuan Li, Yash Kant +3

We present Vid2Avatar-Pro, a method to create photorealistic and animatable 3D human avatars from monocular in-the-wild videos. Building a high-quality avatar that supports animati…

cs.CV2025

Relightable Full-Body Gaussian Codec Avatars

Shaofei Wang, Tomas Simon, Igor Santesteban +15

We propose Relightable Full-Body Gaussian Codec Avatars, a new approach for modeling relightable full-body avatars with fine-grained details including face and hands. The unique ch…

cs.CV2024

URAvatar: Universal Relightable Gaussian Codec Avatars

Junxuan Li, Chen Cao, Gabriel Schwartz +5

We present a new approach to creating photorealistic and relightable head avatars from a phone scan with unknown illumination. The reconstructed avatars can be animated and relit i…

cs.GR2023★ 2 cited

Relightable Gaussian Codec Avatars

Shunsuke Saito, Gabriel Schwartz, Tomas Simon +2

The fidelity of relighting is bounded by both geometry and appearance representations. For geometry, both mesh and volumetric approaches have difficulty modeling intricate structur…