activity
20232026
most citedGaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

9 citations · 12 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CV2026

EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning

Youtan Yin, Yanning Zhou, Jiacheng Wei +6

Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region of interest for modification rathe…

cs.CV2025★ 1 cited

Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang +50

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several gr…

cs.CV2025

ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization

Wenhao Shen, Wanqi Yin, Xiaofeng Yang +6

Human mesh recovery (HMR) from a single image is inherently ill-posed due to depth ambiguity and occlusions. Probabilistic methods have tried to solve this by generating numerous p…

cs.CV2025

CADCrafter: Generating Computer-Aided Design Models from Unconstrained Images

Cheng Chen, Jiacheng Wei, Tianrun Chen +8

Creating CAD digital twins from the physical world is crucial for manufacturing, design, and simulation. However, current methods typically rely on costly 3D scanning with labor-in…

cs.CV2025

IPVTON: Image-based 3D Virtual Try-on with Image Prompt Adapter

Xiaojing Zhong, Zhonghua Wu, Xiaofeng Yang +2

Given a pair of images depicting a person and a garment separately, image-based 3D virtual try-on methods aim to reconstruct a 3D human model that realistically portrays the person…

cs.CV2024

Towards Lifelong Few-Shot Customization of Text-to-Image Diffusion

Nan Song, Xiaofeng Yang, Ze Yang +1

Lifelong few-shot customization for text-to-image diffusion aims to continually generalize existing models for new tasks with minimal data while preserving old knowledge. Current c…

cs.CV2024

InteractPro: A Unified Framework for Motion-Aware Image Composition

Weijing Tao, Xiaofeng Yang, Miaomiao Cui +1

We introduce InteractPro, a comprehensive framework for dynamic motion-aware image composition. At its core is InteractPlan, an intelligent planner that leverages a Large Vision La…

cs.CV2024

DeCo: Decoupled Human-Centered Diffusion Video Editing with Motion Consistency

Xiaojing Zhong, Xinyi Huang, Xiaofeng Yang +2

Diffusion models usher a new era of video editing, flexibly manipulating the video contents with text prompts. Despite the widespread application demand in editing human-centered v…

cs.CV2024

Text-to-Image Rectified Flow as Plug-and-Play Priors

Xiaofeng Yang, Cheng Chen, Xulei Yang +2

Large-scale diffusion models have achieved remarkable performance in generative tasks. Beyond their initial training applications, these models have proven their ability to functio…

cs.CV2024

Sync4D: Video Guided Controllable Dynamics for Physics-Based 4D Generation

Zhoujie Fu, Jiacheng Wei, Wenhao Shen +5

In this work, we introduce a novel approach for creating controllable dynamics in 3D-generated Gaussians using casually captured reference videos. Our method transfers the motion o…

cs.CV2024

Magic-Boost: Boost 3D Generation with Multi-View Conditioned Diffusion

Fan Yang, Jianfeng Zhang, Yichun Shi +7

Benefiting from the rapid development of 2D diffusion models, 3D content generation has witnessed significant progress. One promising solution is to finetune the pre-trained 2D dif…

cs.CV2024

Sculpt3D: Multi-View Consistent Text-to-3D Generation with Sparse 3D Prior

Cheng Chen, Xiaofeng Yang, Fan Yang +5

Recent works on text-to-3d generation show that using only 2D diffusion supervision for 3D generation tends to produce results with inconsistent appearances (e.g., faces on the bac…

cs.CV2023★ 9 cited

GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting

Yiwen Chen, Zilong Chen, Chi Zhang +7

3D editing plays a crucial role in many areas such as gaming and virtual reality. Traditional 3D editing methods, which rely on representations like meshes and point clouds, often…

cs.CV2023★ 2 cited

Learn to Optimize Denoising Scores for 3D Generation: A Unified and Improved Diffusion Prior on NeRF and 3D Gaussian Splatting

Xiaofeng Yang, Yiwen Chen, Cheng Chen +5

We propose a unified framework aimed at enhancing the diffusion priors for 3D generation tasks. Despite the critical importance of these tasks, existing methodologies often struggl…