7 citations · 8 across the 4 of their papers we have counts for
6 papers
HairFlow: Modeling 3D Hair Strands with Multi-Modal Conditioned Diffusion
Yating Wang, Kui Wu, Ran Yi +5
Modeling 3D hair strands is challenging due to complex hairstyle geometry, scarce high-quality training data, and incomplete or noisy input observations. Foundation models offer br…
HairCS: Reconstructing Strand-Based Hair from Hair Cards
Zixuan Lu, Tongtong Wang, Yuefan Shen +4
We present an automated pipeline that converts hair-card models into high-quality strand-based hairstyles. Given a collection of textured triangular or quad strips as input, our me…
JGS2: Near Second-order Converging Jacobi/Gauss-Seidel for GPU Elastodynamics
Lei Lan, Zixuan Lu, Chun Yuan +5
In parallel simulation, convergence and parallelism are often seen as inherently conflicting objectives. Improved parallelism typically entails lighter local computation and weaker…
Efficient B-Spline Finite Elements for Cloth Simulation
Yuqi Meng, Yihao Shi, Kemeng Huang +5
We present an efficient B-spline finite element method (FEM) for cloth simulation. While higher-order FEM has long promised higher accuracy, its adoption in cloth simulators has be…
3DGS: Near Second-order Converging 3D Gaussian Splatting
Lei Lan, Tianjia Shao, Zixuan Lu +3
3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian k…
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse
Lei Lan, Zixuan Lu, Jingyi Long +6
This paper pushes the performance of cloth simulation, making the simulation interactive even for high-resolution garment models while keeping every triangle untangled. The penetra…