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cs.GR2025
ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction
Sankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa +7
3D Gaussian Splatting (3DGS) is a state-of-art technique to model real-world scenes with high quality and real-time rendering. Typically, a higher quality representation can be ach…
cs.GR2025
Squeeze3D: Extreme Neural Compression with Latent Space Bridging
Rishit Dagli, Yushi Guan, Sankeerth Durvasula +2
We propose Squeeze3D, a novel framework that leverages implicit prior knowledge learnt by existing pre-trained encoders and decoders to compress 3D data at extremely high compressi…