1 citations · 1 across the 4 of their papers we have counts for
5 papers
Quality Audio Prototyping: a prototype system for unified sound retrieval and procedural generation
Nelly Garcia, Aditya Bhattacharjee, Gabryel Mason-Williams +3
Sound design workflows frequently oscillate between time-consuming library searches and the complexity of procedural synthesis, with practitioners typically relying on disconnected…
Sound effects in media:A comparative analysis of recorded and synthetic samples in live-action and animation
Nelly Garcia, Joshua Reiss
Creating sound for storytelling is crucial to establishing the environment in productions such as films, TV series and video games. This process often involves repeating, layering…
Supervised Learning for Game Music Segmentation
Shangxuan Luo, Joshua Reiss
At present, neural network-based models, including transformers, struggle to generate memorable and readily comprehensible music from unified and repetitive musical material due to…
Procedural Music Generation Systems in Games
Shangxuan Luo, Joshua Reiss
Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to adv…
6KSFx Synth Dataset
Nelly Garcia, Joshua Reiss
Procedural audio, often referred to as "digital Foley", generates sound from scratch using computational processes. It represents an innovative approach to sound-effects creation.…