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Joshua Reiss

3 papers hereh-index 00 citations5 works total

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author position
  • last author3

Across the 3 of 3 papers where every author was matched, so the position is known.

fields
  • cs.SD3

identity via Semantic Scholar / OpenAlex

most citedProcedural Music Generation Systems in Games

1 citations · 1 across the 3 of their papers we have counts for

collaborators

3 papers

cs.SD2026

Supervised Learning for Game Music Segmentation

Shangxuan Luo, Joshua Reiss

At present, neural network-based models, including transformers, struggle to generate memorable and readily comprehensible music from unified and repetitive musical material due to…

cs.SD2025★ 1 cited

Procedural Music Generation Systems in Games

Shangxuan Luo, Joshua Reiss

Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to adv…

cs.SD2025

6KSFx Synth Dataset

Nelly Garcia, Joshua Reiss

Procedural audio, often referred to as "digital Foley", generates sound from scratch using computational processes. It represents an innovative approach to sound-effects creation.…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.