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20232026
most citedReconFusion: 3D Reconstruction with Diffusion Priors

20 citations · 33 across the 15 of their papers we have counts for

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16 papers · 1 filter

cs.CV2026

Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition

Mauro Comi, Jordi Serrano Berbel, Kevis-Kokitsi Maninis +2

While state-of-the-art generative models produce high-fidelity 3D meshes, these outputs lack the physical properties required for interactive simulation, gaming, or robotics. We in…

cs.CV2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Haofei Xu, Rundi Wu, Philipp Henzler +7

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage…

cs.CV2026

FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

Orest Kupyn, Goutam Bhat, Philipp Henzler +3

Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion mo…

cs.CV2026

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

Gene Chou, Charles Herrmann, Kyle Genova +6

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produc…

cs.CV2026

UFO-4D: Unposed Feedforward 4D Reconstruction from Two Images

Junhwa Hur, Charles Herrmann, Songyou Peng +4

Dense 4D reconstruction from unposed images remains a critical challenge, with current methods relying on slow test-time optimization or fragmented, task-specific feedforward model…

cs.CV2026

GR3EN: Generative Relighting for 3D Environments

Xiaoyan Xing, Philipp Henzler, Junhwa Hur +4

We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-con…

cs.CV2025

VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image Compression

Kyle Sargent, Ruiqi Gao, Philipp Henzler +5

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human pe…

cs.CV2025

ROGR: Relightable 3D Objects using Generative Relighting

Jiapeng Tang, Matthew Levine, Dor Verbin +5

We introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the e…

cs.CV2025

Bolt3D: Generating 3D Scenes in Seconds

Stanislaw Szymanowicz, Jason Y. Zhang, Pratul Srinivasan +6

We present a latent diffusion model for fast feed-forward 3D scene generation. Given one or more images, our model Bolt3D directly samples a 3D scene representation in less than se…

cs.CV2025★ 1 cited

CubeDiff: Repurposing Diffusion-Based Image Models for Panorama Generation

Nikolai Kalischek, Michael Oechsle, Fabian Manhardt +3

We introduce a novel method for generating 360° panoramas from text prompts or images. Our approach leverages recent advances in 3D generation by employing multi-view diffusion mod…

cs.CV2024

Can Generative Video Models Help Pose Estimation?

Ruojin Cai, Jason Y. Zhang, Philipp Henzler +3

Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in th…

cs.CV2024

Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation

Hadi Alzayer, Philipp Henzler, Jonathan T. Barron +3

Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary acr…

cs.CV2024

SimVS: Simulating World Inconsistencies for Robust View Synthesis

Alex Trevithick, Roni Paiss, Philipp Henzler +9

Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illuminat…

cs.CV2024★ 1 cited

IllumiNeRF: 3D Relighting Without Inverse Rendering

Xiaoming Zhao, Pratul P. Srinivasan, Dor Verbin +3

Existing methods for relightable view synthesis -- using a set of images of an object under unknown lighting to recover a 3D representation that can be rendered from novel viewpoin…

cs.CV2024★ 11 cited

CAT3D: Create Anything in 3D with Multi-View Diffusion Models

Ruiqi Gao, Aleksander Holynski, Philipp Henzler +5

Advances in 3D reconstruction have enabled high-quality 3D capture, but require a user to collect hundreds to thousands of images to create a 3D scene. We present CAT3D, a method f…

cs.CV2023★ 20 cited

ReconFusion: 3D Reconstruction with Diffusion Priors

Rundi Wu, Ben Mildenhall, Philipp Henzler +8

3D reconstruction methods such as Neural Radiance Fields (NeRFs) excel at rendering photorealistic novel views of complex scenes. However, recovering a high-quality NeRF typically…