activity
20242026
most citedDon't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

19 citations · 21 across the 7 of their papers we have counts for

collaborators

8 papers

cs.CV2026

Compact Neural Appearance Models for Efficient Gaussian Splatting

Florian Hahlbohm, Jorge Condor, Linus Franke +2

Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to eva…

cs.CV2026

Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction

Ewa Miazga, Jorge Condor, Piotr Didyk

View-dependent appearance modeling remains a challenging problem in novel-view synthesis and reconstruction. Accurately representing complex angular effects often requires substant…

cs.CV2026

Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction

Jorge Condor, Nicolas Moenne-Loccoz, Merlin Nimier-David +3

Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields…

cs.GR2026★ 1 cited

Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering

Jorge Condor, Nicolai Hermann, Mehmet Ata Yurtsever +1

Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, s…

eess.IV2025

Temporal Brightness Management for Immersive Content

Luca Surace, Jorge Condor, Piotr Didyk

Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial,…

cs.CV2024★ 1 cited

Human Vision Constrained Super-Resolution

Volodymyr Karpenko, Taimoor Tariq, Jorge Condor +1

Modern deep-learning super-resolution (SR) techniques process images and videos independently of the underlying content and viewing conditions. However, the sensitivity of the huma…

cs.CV2024

Puzzle Similarity: A Perceptually-guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions

Nicolai Hermann, Jorge Condor, Piotr Didyk

Modern reconstruction techniques can effectively model complex 3D scenes from sparse 2D views. However, automatically assessing the quality of novel views and identifying artifacts…

cs.GR2024★ 19 cited

Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

Jorge Condor, Sebastien Speierer, Lukas Bode +4

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…