19 citations · 21 across the 7 of their papers we have counts for
8 papers
Compact Neural Appearance Models for Efficient Gaussian Splatting
Florian Hahlbohm, Jorge Condor, Linus Franke +2
Explicit primitive-based radiance fields such as 3D Gaussian Splatting typically model view-dependent appearance using low-order spherical harmonics (SH). Although efficient to eva…
Beyond Spherical Harmonics: Rethinking Appearance Models for Radiance Reconstruction
Ewa Miazga, Jorge Condor, Piotr Didyk
View-dependent appearance modeling remains a challenging problem in novel-view synthesis and reconstruction. Accurately representing complex angular effects often requires substant…
Neural Harmonic Textures for High-Quality Primitive Based Neural Reconstruction
Jorge Condor, Nicolas Moenne-Loccoz, Merlin Nimier-David +3
Primitive-based methods such as 3D Gaussian Splatting have recently become the state-of-the-art for novel-view synthesis and related reconstruction tasks. Compared to neural fields…
Gabor Fields: Orientation-Selective Level-of-Detail for Volume Rendering
Jorge Condor, Nicolai Hermann, Mehmet Ata Yurtsever +1
Gaussian-based representations have enabled efficient physically-based volume rendering at a fraction of the memory cost of regular, discrete, voxel-based distributions. However, s…
Temporal Brightness Management for Immersive Content
Luca Surace, Jorge Condor, Piotr Didyk
Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial,…
Human Vision Constrained Super-Resolution
Volodymyr Karpenko, Taimoor Tariq, Jorge Condor +1
Modern deep-learning super-resolution (SR) techniques process images and videos independently of the underlying content and viewing conditions. However, the sensitivity of the huma…
Puzzle Similarity: A Perceptually-guided Cross-Reference Metric for Artifact Detection in 3D Scene Reconstructions
Nicolai Hermann, Jorge Condor, Piotr Didyk
Modern reconstruction techniques can effectively model complex 3D scenes from sparse 2D views. However, automatically assessing the quality of novel views and identifying artifacts…
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
Jorge Condor, Sebastien Speierer, Lukas Bode +4
Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…