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20242026
most citedARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning

17 citations · 46 across the 13 of their papers we have counts for

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Showing 2024 · cs.HCShow all

6 papers · 2 filters

cs.HC2024★ 5 cited

An Interaction Design Toolkit for Physical Task Guidance with Artificial Intelligence and Mixed Reality

Arthur Caetano, Alejandro Aponte, Misha Sra

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems…

cs.HC2024★ 9 cited

Virtual Steps: The Experience of Walking for a Lifelong Wheelchair User in Virtual Reality

Atieh Taheri, Arthur Caetano, Misha Sra

Many people often take walking for granted, but for individuals with mobility disabilities, this seemingly simple act can feel out of reach. This reality can foster a sense of disc…

cs.HC2024★ 2 cited

Virtual Buddy: Redefining Conversational AI Interactions for Individuals with Hand Motor Disabilities

Atieh Taheri, Purav Bhardwaj, Arthur Caetano +2

Advances in artificial intelligence have transformed the paradigm of human-computer interaction, with the development of conversational AI systems playing a pivotal role. These sys…

cs.HC2024★ 5 cited

GraV: Grasp Volume Data for the Design of One-Handed XR Interfaces

Alejandro Aponte, Arthur Caetano, Yunhao Luo +1

Everyday objects, like remote controls or electric toothbrushes, are crafted with hand-accessible interfaces. Expanding on this design principle, extended reality (XR) interfaces f…

cs.HC2024★ 4 cited

ARfy: A Pipeline for Adapting 3D Scenes to Augmented Reality

Arthur Caetano, Misha Sra

Virtual content placement in physical scenes is a crucial aspect of augmented reality (AR). This task is particularly challenging when the virtual elements must adapt to multiple t…

cs.HC2024★ 17 cited

ARLang: An Outdoor Augmented Reality Application for Portuguese Vocabulary Learning

Arthur Caetano, Alyssa Lawson, Yimeng Liu +1

With recent computer vision techniques and user-generated content, we can augment the physical world with metadata that describes attributes, such as names, geo-locations, and visu…