3 papers
cs.CV2026
MoCapAnything V2: End-to-End Motion Capture for Arbitrary Skeletons
Kehong Gong, Zhengyu Wen, Dao Thien Phong +10
Recent methods for arbitrary-skeleton motion capture from monocular video follow a factorized pipeline, where a Video-to-Pose network predicts joint positions and an analytical inv…
cs.CV2026
MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos
Kehong Gong, Zhengyu Wen, Weixia He +8
Motion capture now underpins content creation far beyond digital humans, yet most existing pipelines remain species- or template-specific. We formalize this gap as Category-Agnosti…
cs.CV2025
SWiT-4D: Sliding-Window Transformer for Lossless and Parameter-Free Temporal 4D Generation
Kehong Gong, Zhengyu Wen, Mingxi Xu +9
Despite significant progress in 4D content generation, the conversion of monocular videos into high-quality animated 3D assets with explicit 4D meshes remains considerably challeng…