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20232026
most citedVeGaS: Video Gaussian Splatting

4 citations · 10 across the 16 of their papers we have counts for

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Showing 2024Show all

5 papers · 1 filter

cs.CV2024★ 4 cited

VeGaS: Video Gaussian Splatting

Weronika Smolak-Dyżewska, Dawid Malarz, Kornel Howil +3

Implicit Neural Representations (INRs) employ neural networks to approximate discrete data as continuous functions. In the context of video data, such models can be utilized to tra…

cs.CV2024

GASP: Gaussian Splatting for Physic-Based Simulations

Piotr Borycki, Weronika Smolak, Joanna Waczyńska +3

Physics simulation is paramount for modeling and utilizing 3D scenes in various real-world applications. However, integrating with state-of-the-art 3D scene rendering techniques su…

cs.CV2024★ 1 cited

PrAViC: Probabilistic Adaptation Framework for Real-Time Video Classification

Magdalena Trędowicz, Marcin Mazur, Szymon Janusz +3

Video processing is generally divided into two main categories: processing of the entire video, which typically yields optimal classification outcomes, and real-time processing, wh…

cs.GR2024★ 1 cited

NegGS: Negative Gaussian Splatting

Artur Kasymov, Bartosz Czekaj, Marcin Mazur +2

One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a nove…

cs.CV2024

HyperPlanes: Hypernetwork Approach to Rapid NeRF Adaptation

Paweł Batorski, Dawid Malarz, Marcin Przewięźlikowski +3

Neural radiance fields (NeRFs) are a widely accepted standard for synthesizing new 3D object views from a small number of base images. However, NeRFs have limited generalization pr…