most citedForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR

3 citations · 4 across the 4 of their papers we have counts for

collaborators

7 papers

cs.HC20261 cited

Challenges in Synchronous & Remote Collaboration Around Visualization

Matthew Brehmer, Maxime Cordeil, Christophe Hurter +26

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives…

cs.HC2026

Break the Window: Exploring Spatial Decomposition of Webpages in XR

Chenyang Zhang, Tianjian Wei, Haoyang Yang +3

Most XR web browsers still present webpages as a single floating window, carrying over desktop design assumptions into immersive space. We explore an alternative by breaking the br…

cs.HC2026

To Slide or Not to Slide: Exploring Techniques for Comparing Immersive Videos

Xizi Wang, Yue Lyu, Yalong Yang +1

Immersive videos (IVs) provide 360° environments that create a strong sense of presence and spatial exploration. Unlike traditional videos, IVs distribute information across multip…

cs.HC2026

Evaluating Replay Techniques for Asynchronous Task Handover in Immersive Analytics

Zhengtai Gou, Junxiao Long, Tao Lu +2

Immersive analytics enables collaborative data analysis in shared virtual spaces. While synchronous collaboration in such environments is well-established, real-world analysis ofte…

cs.HC20253 cited

ForcePinch: Force-Responsive Spatial Interaction for Tracking Speed Control in XR

Chenyang Zhang, Tiffany S Ma, John Andrews +3

Spatial interaction in 3D environments requires balancing efficiency and precision, which requires dynamic tracking speed adjustments. However, existing techniques often couple tra…

cs.HC2025

Exploring Spatial Hybrid User Interface for Visual Sensemaking

Wai Tong, Haobo Li, Meng Xia +4

We built a spatial hybrid system that combines a personal computer (PC) and virtual reality (VR) for visual sensemaking, addressing limitations in both environments. Although VR of…