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cs.CV2025
LOD-GS: Level-of-Detail-Sensitive 3D Gaussian Splatting for Detail Conserved Anti-Aliasing
Zhenya Yang, Bingchen Gong, Kai Chen
Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approa…
cs.CV2025
MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction
Antoine Guédon, Diego Gomez, Nissim Maruani +3
While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current…
cs.CV2025★ 1 cited
FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Control
Diego Gomez, Bingchen Gong, Maks Ovsjanikov
In this work, we introduce FourieRF, a novel approach for achieving fast and high-quality reconstruction in the few-shot setting. Our method effectively parameterizes features thro…