activity
20242026
most citedFourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Control

1 citations · 1 across the 4 of their papers we have counts for

collaborators

6 papers

cs.CV2026

From Blobs to Spokes: High-Fidelity Surface Reconstruction via Oriented Gaussians

Diego Gomez, Antoine Guédon, Nissim Maruani +2

3D Gaussian Splatting (3DGS) has revolutionized fast novel view synthesis, yet its opacity-based formulation makes surface extraction fundamentally difficult. Unlike implicit metho…

cs.CV2025

MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction

Antoine Guédon, Diego Gomez, Nissim Maruani +3

While recent advances in Gaussian Splatting have enabled fast reconstruction of high-quality 3D scenes from images, extracting accurate surface meshes remains a challenge. Current…

cs.CV2025

Escaping Plato's Cave: Towards the Alignment of 3D and Text Latent Spaces

Souhail Hadgi, Luca Moschella, Andrea Santilli +5

Recent works have shown that, when trained at scale, uni-modal 2D vision and text encoders converge to learned features that share remarkable structural properties, despite arising…

cs.CV2025★ 1 cited

FourieRF: Few-Shot NeRFs via Progressive Fourier Frequency Control

Diego Gomez, Bingchen Gong, Maks Ovsjanikov

In this work, we introduce FourieRF, a novel approach for achieving fast and high-quality reconstruction in the few-shot setting. Our method effectively parameterizes features thro…

cs.CV2024

ZeroKey: Point-Level Reasoning and Zero-Shot 3D Keypoint Detection from Large Language Models

Bingchen Gong, Diego Gomez, Abdullah Hamdi +4

We propose a novel zero-shot approach for keypoint detection on 3D shapes. Point-level reasoning on visual data is challenging as it requires precise localization capability, posin…

cs.CV2024

RRM: Relightable assets using Radiance guided Material extraction

Diego Gomez, Julien Philip, Adrien Kaiser +1

Synthesizing NeRFs under arbitrary lighting has become a seminal problem in the last few years. Recent efforts tackle the problem via the extraction of physically-based parameters…