collaborators

5 papers

cs.CV2026

TriFlow: Generating Artist-Like 3D Mesh Topology via Nearest-Vertex Vector Fields

Haoxuan Li, Ziya Erkoç, Daniele Sirigatti +4

We present TriFlow, a new generative approach for producing compact 3D meshes with artist-like triangle topology directly from input geometry conditions such as signed distance fie…

cs.GR2026

MeshPad: Interactive Sketch-Conditioned Artist-Reminiscent Mesh Generation and Editing

Haoxuan Li, Ziya Erkoc, Lei Li +4

We introduce MeshPad, a generative approach that creates 3D meshes from sketch inputs. Building on recent advances in artist-reminiscent triangle mesh generation, our approach addr…

cs.CV2026

Seen2Scene: Completing Realistic 3D Scenes with Visibility-Guided Flow

Quan Meng, Yujin Chen, Lei Li +2

We present Seen2Scene, the first flow matching-based approach that trains directly on incomplete, real-world 3D scans for scene completion and generation. Unlike prior methods that…

cs.CV2025

MeshArt: Generating Articulated Meshes with Structure-Guided Transformers

Daoyi Gao, Yawar Siddiqui, Lei Li +1

Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchica…

cs.CV2025

LT3SD: Latent Trees for 3D Scene Diffusion

Quan Meng, Lei Li, Matthias Nießner +1

We present LT3SD, a novel latent diffusion model for large-scale 3D scene generation. Recent advances in diffusion models have shown impressive results in 3D object generation, but…