5 citations · 9 across the 5 of their papers we have counts for
5 papers
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping
Antoine Rennuit, Alain Micaelli, Claude Andriot +4
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtu…
Balanced Virtual Humans Interacting with their Environment
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot +5
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheles…
Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot +5
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper…
Passive Control Architecture for Virtual Humans
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot +5
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of f…
A distributed Approach for Access and Visibility Task under Ergonomic Constraints with a Manikin in a Virtual Reality Environment
Florence Bidault, Damien Chablat, Patrick Chedmail +1
This paper presents a new method, based on a multi-agent system and on digital mock-up technology, to assess an efficient path planner for a manikin for access and visibility task…