most citedIntegration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping

5 citations · 9 across the 4 of their papers we have counts for

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cs.RO200960 cited

Multi-Objective Optimisation Method for Posture Prediction and Analysis with Consideration of Fatigue Effect and its Application Case

Liang Ma, Wei Zhang, Damien Chablat +2

Automation technique has been widely used in manufacturing industry, but there are still manual handling operations required in assembly and maintenance work in industry. Inappropr…

cs.RO20096 cited

A new muscle fatigue and recovery model and its ergonomics application in human simulation

Liang Ma, Damien Chablat, Fouad Bennis +2

Although automatic techniques have been employed in manufacturing industries to increase productivity and efficiency, there are still lots of manual handling jobs, especially for a…

cs.RO20072 cited

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping

Antoine Rennuit, Alain Micaelli, Claude Andriot +4

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtu…

cs.RO20072 cited

Balanced Virtual Humans Interacting with their Environment

Antoine Rennuit, Alain Micaelli, Xavier Merlhiot +5

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheles…

cs.RO20075 cited

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping

Antoine Rennuit, Alain Micaelli, Xavier Merlhiot +5

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper…

cs.RO2007

Passive Control Architecture for Virtual Humans

Antoine Rennuit, Alain Micaelli, Xavier Merlhiot +5

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of f…