4 citations · 5 across the 4 of their papers we have counts for
4 papers
NextBestPath: Efficient 3D Mapping of Unseen Environments
Shiyao Li, Antoine Guédon, Clémentin Boittiaux +2
This work addresses the problem of active 3D mapping, where an agent must find an efficient trajectory to exhaustively reconstruct a new scene. Previous approaches mainly predict t…
MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
Antoine Guédon, Tomoki Ichikawa, Kohei Yamashita +1
We present a novel appearance model that simultaneously realizes explicit high-quality 3D surface mesh recovery and photorealistic novel view synthesis from sparse view samples. Ou…
Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
Antoine Guédon, Vincent Lepetit
We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaus…
SCONE: Surface Coverage Optimization in Unknown Environments by Volumetric Integration
Antoine Guédon, Pascal Monasse, Vincent Lepetit
Next Best View computation (NBV) is a long-standing problem in robotics, and consists in identifying the next most informative sensor position(s) for reconstructing a 3D object or…