9 citations · 9 across the 18 of their papers we have counts for
19 papers · 1 filter
Wan-Animate-2: Pushing the Application Boundaries of Character Animation
Guangyuan Wang, Li Hu, Dechao Meng +11
Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on expl…
Real-Time Human-Centric World Modeling for Upper-Body Human-Object Interaction
Chaonan Ji, Jinwei Qi, Peng Zhang +1
We present a real-time human-centric world model for upper-body interactive generation, aiming to synthesize coherent local world dynamics centered on a person, where coordinated b…
Wan-Dancer: A Hierarchical Framework for Minute-scale Coherent Music-to-Dance Generation
Mingyang Huang, Peng Zhang, Li Hu +5
Generating long-duration, high-definition, and rhythmically synchronized dance videos directly from music remains a significant challenge, primarily due to the temporal constraints…
MultiAnimate: A Unified Framework for Controllable Multi-Character Animation
Zhongyi Zhang, Guangyuan Wang, Li Hu +6
Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approache…
WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction
Li Hu, Guangyuan Wang, Peng Zhang +1
We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines…
PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment
Chaonan Ji, Jinwei Qi, Sheng Xu +2
Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular c…