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20232026
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cs.CV2026

Wan-Animate-2: Pushing the Application Boundaries of Character Animation

Guangyuan Wang, Li Hu, Dechao Meng +11

Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on expl…

cs.CV2026

Wan-Dancer: A Hierarchical Framework for Minute-scale Coherent Music-to-Dance Generation

Mingyang Huang, Peng Zhang, Li Hu +5

Generating long-duration, high-definition, and rhythmically synchronized dance videos directly from music remains a significant challenge, primarily due to the temporal constraints…

cs.CV2026

MultiAnimate: A Unified Framework for Controllable Multi-Character Animation

Zhongyi Zhang, Guangyuan Wang, Li Hu +6

Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approache…

cs.CV2026

WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction

Li Hu, Guangyuan Wang, Peng Zhang +1

We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines…

cs.CV2026

UCM: Unified Modeling of Camera Control and Memory with Time-aware Positional Encoding Warping for World Models

Tianxing Xu, Zixuan Wang, Guangyuan Wang +5

World models based on video generation demonstrate remarkable potential for simulating interactive environments yet suffer from persistent difficulties in two key areas: maintainin…

cs.CV2025

Wan-Animate: Unified Character Animation and Replacement with Holistic Replication

Gang Cheng, Xin Gao, Li Hu +23

We introduce Wan-Animate, a unified framework for character animation and replacement. Given a character image and a reference video, Wan-Animate can animate the character by preci…