4 papers · 1 filter
RoMo-GS: Efficient Online 3D Gaussian Splatting for Robot Mapping via Exposure-Integrated Motion Blur
Sangwoo Jung, Di Deng, Jiahui Fu +3
Online 3D Gaussian Splatting (3DGS) is emerging as a practical way to build a representation for robotics applications. However, deploying it on real-world platforms exposes multip…
RoEL: Robust Event-based 3D Line Reconstruction
Gwangtak Bae, Jaeho Shin, Seunggu Kang +3
Event cameras in motion tend to detect object boundaries or texture edges, which produce lines of brightness changes, especially in man-made environments. While lines can constitut…
Informative Object-centric Next Best View for Object-aware 3D Gaussian Splatting in Cluttered Scenes
Seunghoon Jeong, Eunho Lee, Jeongyun Kim +1
In cluttered scenes with inevitable occlusions and incomplete observations, selecting informative viewpoints is essential for building a reliable representation. In this context, 3…
TRAN-D: 2D Gaussian Splatting-based Sparse-view Transparent Object Depth Reconstruction via Physics Simulation for Scene Update
Jeongyun Kim, Seunghoon Jeong, Giseop Kim +3
Understanding the 3D geometry of transparent objects from RGB images is challenging due to their inherent physical properties, such as reflection and refraction. To address these d…