activity
20222026
most citedCOutfitGAN: Learning to Synthesize Compatible Outfits Supervised by Silhouette Masks and Fashion Styles

45 citations · 92 across the 11 of their papers we have counts for

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Showing cs.IRShow all

5 papers · 1 filter

cs.IR2026★ 1 cited

Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework

Xiping Li, Jianghong Ma, Kangzhe Liu +3

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a…

cs.IR2026

CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

Xiping Li, Aier Yang, Jianghong Ma +4

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioriti…

cs.IR2023

DRGame: Diversified Recommendation for Multi-category Video Games with Balanced Implicit Preferences

Kangzhe Liu, Jianghong Ma, Shanshan Feng +2

The growing popularity of subscription services in video game consumption has emphasized the importance of offering diversified recommendations. Providing users with a diverse rang…

cs.IR2023★ 5 cited

Collaborative Residual Metric Learning

Tianjun Wei, Jianghong Ma, Tommy W. S. Chow

In collaborative filtering, distance metric learning has been applied to matrix factorization techniques with promising results. However, matrix factorization lacks the ability of…

cs.IR2022★ 5 cited

Fine-tuning Partition-aware Item Similarities for Efficient and Scalable Recommendation

Tianjun Wei, Jianghong Ma, Tommy W. S. Chow

Collaborative filtering (CF) is widely searched in recommendation with various types of solutions. Recent success of Graph Convolution Networks (GCN) in CF demonstrates the effecti…