31 citations · 32 across the 4 of their papers we have counts for
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cs.CV2023
PGformer: Proxy-Bridged Game Transformer for Multi-Person Highly Interactive Extreme Motion Prediction
Yanwen Fang, Jintai Chen, Peng-Tao Jiang +4
Multi-person motion prediction is a challenging task, especially for real-world scenarios of highly interacted persons. Most previous works have been devoted to studying the case o…
cs.CV2022★ 31 cited
Hypergraph Transformer for Skeleton-based Action Recognition
Yuxuan Zhou, Zhi-Qi Cheng, Chao Li +4
Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and thei…