79 citations · 96 across the 10 of their papers we have counts for
12 papers
Beyond Harassment: Exploring the Harm Experienced by People with Disabilities in Social Virtual Reality
Xinran Adeline Li, Kexin Zhang, Yuhang Zhao +1
People with disabilities (PWD) are increasingly engaging in social virtual reality (VR) platforms, where immersive and embodied interactions can intensify negative experiences. Whi…
NavSight in the Wild: Understanding Real-World Use of a Mobile Augmented Reality Application for People with Low Vision in Outdoor Navigation
Yuheng Wu, Kexin Zhang, Ben Kosa +3
The ability to navigate outdoors safely and independently is crucial yet challenging for people with low vision (PLV). While various augmented reality (AR) systems for low vision h…
What to Distinguish and How? Opportunities and Challenges of Augmenting Multiple, Cluttered Objects in Complex Scenes for People with Low Vision
Yuheng Wu, Ruijia Chen, Jaewook Lee +8
People with low vision (PLV) struggle to perceive complex scenes like busy kitchens and crowded streets, which contain many objects, visual clutter, and dynamic elements. Prior AR…
Safety vs. Social Image: Co-Designing Protection Mechanisms Against Ableist Harassment with People with Disabilities in Social Virtual Reality
Kexin Zhang, Daniel Killough, Xinran Adeline Li +2
People with disabilities (PWD) increasingly use avatars to express disability identities in social virtual reality (VR), but greater visibility also invites targeted harassment. Ex…
How Well Can 3D Accessibility Guidelines Support XR Development? An Interview Study with XR Practitioners in Industry
Daniel Killough, Tiger F. Ji, Kexin Zhang +4
While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, ki…
MAS-Bench: A Unified Benchmark for Shortcut-Augmented Hybrid Mobile GUI Agents
Pengxiang Zhao, Guangyi Liu, YaoZhen Liang +11
Shortcuts such as APIs and deep-links have emerged as efficient complements to flexible GUI operations, fostering a promising hybrid paradigm for MLLM-based mobile automation. Howe…
Inclusive Avatar Guidelines for People with Disabilities: Supporting Disability Representation in Social Virtual Reality
Kexin Zhang, Edward Glenn Scott Spencer, Abijith Manikandan +4
Avatar is a critical medium for identity representation in social virtual reality (VR). However, options for disability expression are highly limited on current avatar interfaces.…
"It was Mentally Painful to Try and Stop": Design Opportunities for Just-in-Time Interventions for People with Obsessive-Compulsive Disorder in the Real World
Ru Wang, Kexin Zhang, Yuqing Wang +2
Obsessive-compulsive disorder (OCD) is a mental health condition that significantly impacts people's quality of life. While evidence-based therapies such as exposure and response p…
XR for All: Understanding Developers' Perspectives on Accessibility Integration in Extended Reality
Daniel Killough, Tiger F. Ji, Kexin Zhang +4
As immersive technologies enable unique, multimodal interaction methods, developers must also use tailored methods to support user accessibility, distinct from traditional software…
"I Try to Represent Myself as I Am": Self-Presentation Preferences of People with Invisible Disabilities through Embodied Social VR Avatars
Ria J. Gualano, Lucy Jiang, Kexin Zhang +3
With the increasing adoption of social virtual reality (VR), it is critical to design inclusive avatars. While researchers have investigated how and why blind and d/Deaf people wis…
Exploring the Design Space of Optical See-through AR Head-Mounted Displays to Support First Responders in the Field
Kexin Zhang, Brianna Cochran, Ruijia Chen +6
First responders (FRs) navigate hazardous, unfamiliar environments in the field (e.g., mass-casualty incidents), making life-changing decisions in a split second. AR head-mounted d…
"It's Just Part of Me:" Understanding Avatar Diversity and Self-presentation of People with Disabilities in Social Virtual Reality
Kexin Zhang, Elmira Deldari, Zhicong Lu +2
In social Virtual Reality (VR), users are embodied in avatars and interact with other users in a face-to-face manner using avatars as the medium. With the advent of social VR, peop…