2 citations · 2 across the 3 of their papers we have counts for
4 papers · 1 filter
Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs
Hao-Yu Hsu, Tianhang Cheng, Jing Wen +2
Understanding human activities and their surrounding environments typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficienc…
NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses
Jing Wen, Alexander G. Schwing, Shenlong Wang
We tackle the task of recovering an animatable 3D human avatar from a single or a sparse set of images. For this task, beyond a set of images, many prior state-of-the-art methods u…
LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh
Jing Wen, Alexander G. Schwing, Shenlong Wang
Generalizable rendering of an animatable human avatar from sparse inputs relies on data priors and inductive biases extracted from training on large data to avoid scene-specific op…
GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh
Jing Wen, Xiaoming Zhao, Zhongzheng Ren +2
We introduce GoMAvatar, a novel approach for real-time, memory-efficient, high-quality animatable human modeling. GoMAvatar takes as input a single monocular video to create a digi…