45 citations · 53 across the 5 of their papers we have counts for
7 papers
ViSTAR: Virtual Skill Training with Augmented Reality with 3D Avatars and LLM coaching agent
Chunggi Lee, Hayato Saiki, Tica Lin +4
We present ViSTAR, a Virtual Skill Training system in AR that supports self-guided basketball skill practice, with feedback on balance, posture, and timing. From a formative study…
Enhancing User Performance and Human Factors through Visual Guidance in AR Assembly Tasks
Leon Pietschmann, Michel Schimpf, Zhu-Tian Chen +2
This study investigates the influence of Visual Guidance (VG) on user performance and human factors within Augmented Reality (AR) via a between-subjects experiment. VG is a crucial…
PSGait: Gait Recognition using Parsing Skeleton
Hangrui Xu, Zhengxian Wu, Chuanrui Zhang +4
Gait recognition has emerged as a robust biometric modality due to its non-intrusive nature. Conventional gait recognition methods mainly rely on silhouettes or skeletons. While ef…
SportsBuddy: Designing and Evaluating an AI-Powered Sports Video Storytelling Tool Through Real-World Deployment
Tica Lin, Ruxun Xiang, Gardenia Liu +5
Video storytelling is essential for sports performance analysis and fan engagement, enabling sports professionals and fans to effectively communicate and interpret the spatial and…
Sportify: Question Answering with Embedded Visualizations and Personified Narratives for Sports Video
Chunggi Lee, Tica Lin, Hanspeter Pfister +1
As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of acti…
WaitGPT: Monitoring and Steering Conversational LLM Agent in Data Analysis with On-the-Fly Code Visualization
Liwenhan Xie, Chengbo Zheng, Haijun Xia +2
Large language models (LLMs) support data analysis through conversational user interfaces, as exemplified in OpenAI's ChatGPT (formally known as Advanced Data Analysis or Code Inte…