activity
20202026
most citedGame-Theoretic Multiagent Reinforcement Learning

145 citations · 145 across the 15 of their papers we have counts for

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Showing 2026Show all

9 papers · 1 filter

cs.CL2026

On the LLM Verification for Argument Graph Generation

Jakub Bąba, Jarosław A. Chudziak

Multi-agent LLM systems can formalize natural-language argumentation end-to-end, turning plain text into structured graphs by classifying components, connecting them with relations…

cs.MA2026

Regularized policy gradient with learned mixtures of Gaussians for games with continuous actions

Ondřej Kubíček, Viliam Lisý, Tuomas Sandholm

Most successes of superhuman game-playing algorithms are in games with discrete actions, yet in auctions, robotics, sports, or trading, actions are nearly continuous. Prior techniq…

cs.GT2026

Test-time Reinforcement Learning in Imperfect Information Games

Ondrej Kubicek, Viliam Lisy, Tuomas Sandholm

Test-time reasoning has significantly improved performance in domains ranging from games to language models. However, test-time policy changes with formal guarantees on the perform…

cs.GT2026

Watermarked Game Solving via Perturbed Regret Minimization

Juho Kim, Tuomas Sandholm

Many real-world interactions among self-interested parties can be modeled by game theory, and the rapid advancements in AI have raised concerns about the possible misuse---accident…

cs.GT2026

On the Complexity of Correlated Equilibria Beyond Normal-Form Games

Ioannis Anagnostides, Constantinos Daskalakis, Gabriele Farina +3

Correlated equilibria are a fundamental solution concept in game theory. However, despite decades of research, the complexity beyond games of polynomial type -- such as extensive-f…

cs.GT2026

Domain-Independent Game Abstraction using Word Embedding Techniques

Juho Kim, Tuomas Sandholm

Many games of interest in the real world are often intractably large, thereby necessitating the use of game abstraction to shrink them in size, typically by many magnitudes. Over t…

cs.GT2026

Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games

Juho Kim, Fei Fang, Tuomas Sandholm

Watermarking techniques for large language models (LLMs), which encode hidden information in the output so its source can be verified, have gained significant attention in recent d…

cs.AI2026

Parallelizing Counterfactual Regret Minimization

Juho Kim, Tuomas Sandholm

Parallelization has played an instrumental role in the field of artificial intelligence (AI), drastically reducing the time taken to train and evaluate large AI models. In contrast…

cs.AI2026

Heuristic Pathologies and Further Variance Reduction via Uncertainty Propagation in the AIVAT Family of Techniques

Juho Kim, Tuomas Sandholm

How should an agent's performance in a multiagent environment be evaluated when there is a limited sample size or a high cost of running a trial? The AIVAT family of variance reduc…