13 citations · 30 across the 11 of their papers we have counts for
12 papers
Inverse Rendering for Modeling with Line Primitives
Kenji Tojo, Ariel Shamir, Nobuyuki Umetani +1
Faithfully capturing diverse real-world objects with fuzzy, anisotropic structures, such as hair, fur, fibers, and textiles, for efficient real-time visualization remains challengi…
HandMade: Spatial Prompting for Generative 3D Creation with Part-Labeled VR Sketches
Jialin Huang, Rana Hanocka, Ariel Shamir +1
Text-to-3D generation lowers the barrier to 3D content creation, but text alone is a weak interface for specifying spatial intent: where parts should be placed, how they relate, an…
Improving Low-Vision Chart Accessibility via On-Cursor Visual Context
Yotam Sechayk, Hennes Rave, Max Rädler +4
Despite widespread use, charts remain largely inaccessible for Low-Vision Individuals (LVI). Reading charts requires viewing data points within a global context, which is difficult…
Neural Image Abstraction Using Long Smoothing B-Splines
Daniel Berio, Michael Stroh, Sylvain Calinon +3
We integrate smoothing B-splines into a standard differentiable vector graphics (DiffVG) pipeline through linear mapping, and show how this can be used to generate smooth and arbit…
MiGumi: Making Tightly Coupled Integral Joints Millable
Aditya Ganeshan, Kurt Fleischer, Wenzel Jakob +4
Traditional integral wood joints, despite their strength, durability, and elegance, remain rare in modern workflows due to the cost and difficulty of manual fabrication. CNC millin…
LayoutRectifier: An Optimization-based Post-processing for Graphic Design Layout Generation
I-Chao Shen, Ariel Shamir, Takeo Igarashi
Recent deep learning methods can generate diverse graphic design layouts efficiently. However, these methods often create layouts with flaws, such as misalignment, unwanted overlap…