activity
20232026
most citedOne Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion

4 citations · 4 across the 12 of their papers we have counts for

collaborators

14 papers

cs.RO2026

CrossBFM: Distilling a Shared Latent Behavior Space Across Humanoid Embodiments

Tan-Dzung Do, Tuan Dat Phuong, Nico Bohlinger +6

Behavior Foundation Models (BFMs) give humanoids a promptable policy over a latent behavior space, enabling one single vector to represent a motion to imitate, a pose to reach, or…

cs.AI2026

ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning

Nico Bohlinger, Jan Peters

A goal that is close in space can be far away in time. Obstacles, terrain, and the agent's own capabilities determine how long it takes to get there. Yet, critics in contrastive an…

cs.RO2026

Rapid Embodiment Adaptation for Quadrupedal Locomotion

Dichen Li, Bo Ai, Nico Bohlinger +3

Humans readily adapt their movements as their bodies change through aging, injury, or load carrying, but learning-based robot policies often break when hardware properties shift. W…

cs.RO2026

Shape Your Body: Value Gradients for Multi-Embodiment Robot Design

Nico Bohlinger, Jan Peters

We propose to turn generalist multi-embodiment value functions into reusable models for robot design. Instead of running a new reinforcement learning co-design loop for each robot,…

cs.RO2026

Active Embodiment Identification with Reinforcement Learning for Legged Robots

Nico Bohlinger, Jan Peters

We present an active embodiment identification method for legged robots that jointly learns information-seeking behavior and explicit embodiment prediction. Using a history-augment…

cs.RO2026

Evaluation of an Actuated Spine in Agile Quadruped Locomotion

Nico Bohlinger, Piotr Kicki, Davide Tateo +2

The spine plays a crucial role in the dynamic locomotion of quadrupedal animals, improving the stability, speed, and efficiency of their gait, especially for fast-paced and highly…

cs.RO2025

Bridge the Gap: Enhancing Quadruped Locomotion with Vertical Ground Perturbations

Maximilian Stasica, Arne Bick, Nico Bohlinger +5

Legged robots, particularly quadrupeds, excel at navigating rough terrains, yet their performance under vertical ground perturbations, such as those from oscillating surfaces, rema…

cs.RO2025

Multi-Embodiment Locomotion at Scale with extreme Embodiment Randomization

Nico Bohlinger, Jan Peters

We present a single, general locomotion policy trained on a diverse collection of 50 legged robots. By combining an improved embodiment-aware architecture (URMAv2) with a performan…

cs.RO2025

Robust Localization, Mapping, and Navigation for Quadruped Robots

Dyuman Aditya, Junning Huang, Nico Bohlinger +5

Quadruped robots are currently a widespread platform for robotics research, thanks to powerful Reinforcement Learning controllers and the availability of cheap and robust commercia…

cs.RO2025

Towards Embodiment Scaling Laws in Robot Locomotion

Bo Ai, Liu Dai, Nico Bohlinger +7

Cross-embodiment generalization underpins the vision of building generalist embodied agents for any robot, yet its enabling factors remain poorly understood. We investigate embodim…

cs.RO2025

Gait in Eight: Efficient On-Robot Learning for Omnidirectional Quadruped Locomotion

Nico Bohlinger, Jonathan Kinzel, Daniel Palenicek +2

On-robot Reinforcement Learning is a promising approach to train embodiment-aware policies for legged robots. However, the computational constraints of real-time learning on robots…

cs.LG2025

Massively Scaling Explicit Policy-conditioned Value Functions

Nico Bohlinger, Jan Peters

We introduce a scaling strategy for Explicit Policy-Conditioned Value Functions (EPVFs) that significantly improves performance on challenging continuous-control tasks. EPVFs learn…

cs.RO2024★ 4 cited

One Policy to Run Them All: an End-to-end Learning Approach to Multi-Embodiment Locomotion

Nico Bohlinger, Grzegorz Czechmanowski, Maciej Krupka +4

Deep Reinforcement Learning techniques are achieving state-of-the-art results in robust legged locomotion. While there exists a wide variety of legged platforms such as quadruped,…

cs.RO2023

RL-X: A Deep Reinforcement Learning Library (not only) for RoboCup

Nico Bohlinger, Klaus Dorer

This paper presents the new Deep Reinforcement Learning (DRL) library RL-X and its application to the RoboCup Soccer Simulation 3D League and classic DRL benchmarks. RL-X provides…