activity
20212026
most citedFused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

21 citations · 78 across the 11 of their papers we have counts for

collaborators

12 papers

cs.HC2026

Modelling Visuo-Haptic Perception Change in Size Estimation Tasks

Jian Zhang, Wafa Johal, Jarrod Knibbe

Tangible interactions involve multiple sensory cues, enabling the accurate perception of object properties, such as size. Research has shown, however, that if we decouple these cue…

cs.HC2026★ 1 cited

Grand Challenges around Designing Computers' Control Over Our Bodies

Florian 'Floyd' Mueller, Nadia Bianchi-Berthouze, Misha Sra +21

Advances in emerging technologies, such as on-body mechanical actuators and electrical muscle stimulation, have allowed computers to take control over our bodies. This presents opp…

cs.HC2025

I Can't Join, But I Will Send My Agent: Stand-in Enhanced Asynchronous Meetings (SEAM)

Zhongyi Bai, Jens Emil Grønbæk, Andrew Irlitti +2

We propose and explore the user experience of SEAM -- Stand-in Enhanced Asynchronous Meetings -- virtual reality meetings in which embodied virtual agents represent absent users. D…

cs.HC2025★ 3 cited

Illusion Spaces in VR: The Interplay Between Size and Taper Angle Perception in Grasping

Jian Zhang, Wafa Johal, Jarrod Knibbe

Leveraging the integration of visual and proprioceptive cues, research has uncovered various perception thresholds in VR that can be exploited to support haptic feedback for graspi…

cs.HC2025★ 4 cited

Raising Awareness of Location Information Vulnerabilities in Social Media Photos using LLMs

Ying Ma, Shiquan Zhang, Dongju Yang +3

Location privacy leaks can lead to unauthorised tracking, identity theft, and targeted attacks, compromising personal security and privacy. This study explores LLM-powered location…

cs.HC2025★ 17 cited

Can you pass that tool?: Implications of Indirect Speech in Physical Human-Robot Collaboration

Yan Zhang, Tharaka Sachintha Ratnayake, Cherie Sew +3

Indirect speech acts (ISAs) are a natural pragmatic feature of human communication, allowing requests to be conveyed implicitly while maintaining subtlety and flexibility. Although…

cs.HC2023★ 21 cited

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

Rakesh Patibanda, Aryan Saini, Nathalie Overdevest +8

Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the bound…

cs.HC2023★ 16 cited

Auto-Paízo Games: Towards Understanding the Design of Games that Aim to Unify a Player's Physical Body and the Virtual World

Rakesh Patibanda, Chris Hill, Aryan Saini +6

Most digital bodily games focus on the body as they use movement as input. However, they also draw the player's focus away from the body as the output occurs on visual displays, cr…

cs.CV2022

'Labelling the Gaps': A Weakly Supervised Automatic Eye Gaze Estimation

Shreya Ghosh, Abhinav Dhall, Jarrod Knibbe +1

Over the past few years, there has been an increasing interest to interpret gaze direction in an unconstrained environment with limited supervision. Owing to data curation and anno…

cs.CV2022

AV-Gaze: A Study on the Effectiveness of Audio Guided Visual Attention Estimation for Non-Profilic Faces

Shreya Ghosh, Abhinav Dhall, Munawar Hayat +1

In challenging real-life conditions such as extreme head-pose, occlusions, and low-resolution images where the visual information fails to estimate visual attention/gaze direction,…

cs.CV2021

MTGLS: Multi-Task Gaze Estimation with Limited Supervision

Shreya Ghosh, Munawar Hayat, Abhinav Dhall +1

Robust gaze estimation is a challenging task, even for deep CNNs, due to the non-availability of large-scale labeled data. Moreover, gaze annotation is a time-consuming process and…

cs.CV2021★ 16 cited

Automatic Gaze Analysis: A Survey of Deep Learning based Approaches

Shreya Ghosh, Abhinav Dhall, Munawar Hayat +2

Eye gaze analysis is an important research problem in the field of Computer Vision and Human-Computer Interaction. Even with notable progress in the last 10 years, automatic gaze a…