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20242026
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cs.GR2026

Learning to Place Objects with Programs and Iterative Self Training

Adrian Chang, Kai Wang, Yuanbo Li +3

In this work we study indoor scene object placement. Given a 3D indoor scene and an object, the task is to predict placement locations within the scene. Empirical observations of d…

cs.GR2026

VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition

Egor Fokin, Manolis Savva

Physics-based simulation involves trade-offs between performance and accuracy. In collision detection, one trade-off is the granularity of collider geometry. Primitive-based collid…

cs.GR2026

SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis

Hou In Ivan Tam, Hou In Derek Pun, Austin T. Wang +2

Despite recent advances in text-conditioned 3D indoor scene generation, there remain gaps in the evaluation of these methods. Existing metrics often measure realism by comparing ge…

cs.GR2025

HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation

Hou In Derek Pun, Hou In Ivan Tam, Austin T. Wang +3

Despite advances in indoor 3D scene layout generation, synthesizing scenes with dense object arrangements remains challenging. Existing methods focus on large furniture while negle…

cs.GR2025

iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos

Weikun Peng, Jun Lv, Cewu Lu +1

Articulated objects are prevalent in daily life. Interactable digital twins of such objects have numerous applications in embodied AI and robotics. Unfortunately, current methods t…

cs.GR2025

SceneMotifCoder: Example-driven Visual Program Learning for Generating 3D Object Arrangements

Hou In Ivan Tam, Hou In Derek Pun, Austin T. Wang +2

Despite advances in text-to-3D generation methods, generation of multi-object arrangements remains challenging. Current methods exhibit failures in generating physically plausible…