5 papers
Multi-Camera Self-Calibration in Sports Motion Capture: Leveraging Human and Stick Poses
Fan Yang, Changsoo Jung, Ryosuke Kawamura +1
Multi-camera systems are widely employed in sports to capture the 3D motion of athletes and equipment, yet calibrating their extrinsic parameters remains costly and labor-intensive…
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
Team HY-World, Chenjie Cao, Xuhui Zuo +42
We introduce HY-World 2.0, a multi-modal world model framework that advances our prior project HY-World 1.0. HY-World 2.0 accommodates diverse input modalities, including text prom…
ViSA: 3D-Aware Video Shading for Real-Time Upper-Body Avatar Creation
Fan Yang, Heyuan Li, Peihao Li +9
Generating high-fidelity upper-body 3D avatars from one-shot input image remains a significant challenge. Current 3D avatar generation methods, which rely on large reconstruction m…
Puppeteer: Rig and Animate Your 3D Models
Chaoyue Song, Xiu Li, Fan Yang +6
Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in cont…
MagicArticulate: Make Your 3D Models Articulation-Ready
Chaoyue Song, Jianfeng Zhang, Xiu Li +8
With the explosive growth of 3D content creation, there is an increasing demand for automatically converting static 3D models into articulation-ready versions that support realisti…