activity
20222025
most citedMutation-Driven Follow the Regularized Leader for Last-Iterate Convergence in Zero-Sum Games

5 citations · 6 across the 8 of their papers we have counts for

collaborators
Showing cs.GTShow all

5 papers · 1 filter

cs.GT2025

On the Power of Perturbation under Sampling in Solving Extensive-Form Games

Wataru Masaka, Mitsuki Sakamoto, Kenshi Abe +3

We investigate how perturbation does and does not improve the Follow-the-Regularized-Leader (FTRL) algorithm in solving imperfect-information extensive-form games under sampling, w…

cs.GT2024

Boosting Perturbed Gradient Ascent for Last-Iterate Convergence in Games

Kenshi Abe, Mitsuki Sakamoto, Kaito Ariu +1

This paper presents a payoff perturbation technique, introducing a strong convexity to players' payoff functions in games. This technique is specifically designed for first-order m…

cs.GT2023

Adaptively Perturbed Mirror Descent for Learning in Games

Kenshi Abe, Kaito Ariu, Mitsuki Sakamoto +1

This paper proposes a payoff perturbation technique for the Mirror Descent (MD) algorithm in games where the gradient of the payoff functions is monotone in the strategy profile sp…

cs.GT2022

Last-Iterate Convergence with Full and Noisy Feedback in Two-Player Zero-Sum Games

Kenshi Abe, Kaito Ariu, Mitsuki Sakamoto +2

This paper proposes Mutation-Driven Multiplicative Weights Update (M2WU) for learning an equilibrium in two-player zero-sum normal-form games and proves that it exhibits the last-i…

cs.GT2022★ 5 cited

Mutation-Driven Follow the Regularized Leader for Last-Iterate Convergence in Zero-Sum Games

Kenshi Abe, Mitsuki Sakamoto, Atsushi Iwasaki

In this study, we consider a variant of the Follow the Regularized Leader (FTRL) dynamics in two-player zero-sum games. FTRL is guaranteed to converge to a Nash equilibrium when ti…