collaborators

8 papers

cs.FL2026

Automata-Theoretic Verification of Interval Markov Decision Processes

Sarvin Bahmani, Soumyajit Paul, Sven Schewe +2

Interval Markov decision processes (IMDPs) provide a natural framework for modeling stochastic systems with uncertain transition probabilities, represented by probability intervals…

cs.GT2026

Generalised Reachability Games

Sougata Bose, Nathanael Fijalkow, Daniel Hausmann +4

We study two-player zero-sum turn-based games played on graphs with multiple reachability objectives called generalised reachability games. In classic reachability games the goal o…

cs.GT2026

Social Welfare under Heterogeneous Time Preferences

Sarvin Bahmani, Soumyajit Paul, Sven Schewe +2

In several socioeconomic-critical decision-making settings, such as fair resource allocation, climate policy, or AI alignment, multiple principals interact within a common arena. W…

cs.GT2026

The Complexity of Games with Randomised Control

Sarvin Bahmani, Rasmus Ibsen-Jensen, Soumyajit Paul +5

We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly.…

cs.GT2025

Generalised Reachability Games Revisited

Sougata Bose, Daniel Hausmann, Soumyajit Paul +2

Classic reachability games on graphs are zero-sum games, where the goal of one player, Eve, is to visit a vertex from a given target set, and that of other player, Adam, is to prev…

cs.GT2025

On the Complexity of the Optimal Correlated Equilibria in Extensive-Form Games

Vincent Cheval, Florian Horn, Soumyajit Paul +1

A major open question in algorithmic game theory is whether normal-form correlated equilibria (NFCE) can be computed efficiently in succinct games such as extensive-form games. Mot…

cs.FL2025

Resolving Nondeterminism by Chance

Soumyajit Paul, David Purser, Sven Schewe +3

History-deterministic automata are those in which nondeterministic choices can be correctly resolved stepwise: there is a strategy to select a continuation of a run given the next…

cs.GT2025

Simplifying imperfect recall games

Hugo Gimbert, Soumyajit Paul, B. Srivathsan

In games with imperfect recall, players may forget the sequence of decisions they made in the past. When players also forget whether they have already encountered their current dec…