activity
20232026
most citedEgo-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

20 citations · 21 across the 11 of their papers we have counts for

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cs.CV2026

HounsWorld: A Multimodal World Model for Hidden Patient-State Readout, Reconstruction, and Simulation

Yunhao Bai, Zhongwei Qiu, Guangyu Guo +5

Clinical intelligence requires estimating a patient's underlying condition from incomplete observations rather than learning isolated mappings from scans to answers. Volumetric med…

cs.CV2026

Scene and Human in One World: Reconstruction in a Feedforward Pass

Boao Shi, Qiao Feng, Yiming Huang +1

Reconstructing humans in dynamic scenes from moving monocular cameras remains challenging due to scale ambiguity, human-scene misalignment, and occlusion interference. Rather than…

cs.CV2025

Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation

Qingxuan Wu, Zhiyang Dou, Chuan Guo +5

Modeling human-human interactions from text remains challenging because it requires not only realistic individual dynamics but also precise, text-consistent spatiotemporal coupling…

cs.CV2025

PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction

Qiao Feng, Yiming Huang, Yufu Wang +2

Reconstructing physically plausible human motion from monocular videos remains a challenging problem in computer vision and graphics. Existing methods primarily focus on kinematics…

cs.CV2025

PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation

Chen Wang, Chuhao Chen, Yiming Huang +4

Existing video generation models excel at producing photo-realistic videos from text or images, but often lack physical plausibility and 3D controllability. To overcome these limit…

cs.CV2025

FormCoach: Lift Smarter, Not Harder

Xiaoye Zuo, Nikos Athanasiou, Ginger Delmas +3

Good form is the difference between strength and strain, yet for the fast-growing community of at-home fitness enthusiasts, expert feedback is often out of reach. FormCoach transfo…

cs.CV2025

ModSkill: Physical Character Skill Modularization

Yiming Huang, Zhiyang Dou, Lingjie Liu

Human motion is highly diverse and dynamic, posing challenges for imitation learning algorithms that aim to generalize motor skills for controlling simulated characters. Previous m…

cs.CV2024★ 1 cited

CoMo: Controllable Motion Generation through Language Guided Pose Code Editing

Yiming Huang, Weilin Wan, Yue Yang +3

Text-to-motion models excel at efficient human motion generation, but existing approaches lack fine-grained controllability over the generation process. Consequently, modifying sub…

cs.CV2023

DiffusionPhase: Motion Diffusion in Frequency Domain

Weilin Wan, Yiming Huang, Shutong Wu +4

In this study, we introduce a learning-based method for generating high-quality human motion sequences from text descriptions (e.g., ``A person walks forward"). Existing techniques…

cs.CV2023★ 20 cited

Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives

Kristen Grauman, Andrew Westbury, Lorenzo Torresani +98

We present Ego-Exo4D, a diverse, large-scale multimodal multiview video dataset and benchmark challenge. Ego-Exo4D centers around simultaneously-captured egocentric and exocentric…

cs.CV2023

Generic Attention-model Explainability by Weighted Relevance Accumulation

Yiming Huang, Aozhe Jia, Xiaodan Zhang +1

Attention-based transformer models have achieved remarkable progress in multi-modal tasks, such as visual question answering. The explainability of attention-based methods has rece…