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cs.CV2026

HumanOrbit: 3D Human Reconstruction as 360° Orbit Generation

Keito Suzuki, Kunyao Chen, Lei Wang +5

We present a method for generating a full 360° orbit video around a person from a single input image. Existing methods typically adapt image-based diffusion models for multi-view s…

cs.CV2025

OpenHuman4D: Open-Vocabulary 4D Human Parsing

Keito Suzuki, Bang Du, Runfa Blark Li +5

Understanding dynamic 3D human representation has become increasingly critical in virtual and extended reality applications. However, existing human part segmentation methods are c…

cs.CV2025

DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes

Runfa Blark Li, Mahdi Shaghaghi, Keito Suzuki +8

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones…

cs.CV2025

Open-Vocabulary Semantic Part Segmentation of 3D Human

Keito Suzuki, Bang Du, Girish Krishnan +3

3D part segmentation is still an open problem in the field of 3D vision and AR/VR. Due to limited 3D labeled data, traditional supervised segmentation methods fall short in general…

cs.CV2025

GlossGau: Efficient Inverse Rendering for Glossy Surface with Anisotropic Spherical Gaussian

Bang Du, Runfa Blark Li, Chen Du +1

The reconstruction of 3D objects from calibrated photographs represents a fundamental yet intricate challenge in the domains of computer graphics and vision. Although neural recons…

cs.CV2024

SplatSDF: Boosting SDF-NeRF via Architecture-Level Fusion with Gaussian Splats

Runfa Blark Li, Keito Suzuki, Bang Du +3

Signed distance-radiance field (SDF-NeRF) is a promising environment representation that offers both photo-realistic rendering and geometric reasoning such as proximity queries for…