36 citations · 51 across the 5 of their papers we have counts for
5 papers
Design and evaluation of a serious game in virtual reality to increase empathy towards students with phonological dyslexia
Jose Manuel Alcalde-Llergo, Andrea Zingoni, Pilar Aparicio-Martinez +2
Dyslexia is a neurodevelopmental disorder estimated to strike approximately 5 to 10 per cent of the population. In particular, phonological dyslexia causes problems in connecting t…
Fostering Inclusion: A Virtual Reality Experience to Raise Awareness of Dyslexia-Related Barriers in University Settings
José Manuel Alcalde-Llergo, Pilar Aparicio-Martínez, Andrea Zingoni +2
This work introduces the design, implementation, and validation of a virtual reality (VR) experience aimed at promoting the inclusion of individuals with dyslexia in university set…
Determining the Difficulties of Students With Dyslexia via Virtual Reality and Artificial Intelligence: An Exploratory Analysis
Enrique Yeguas-Bolívar, José M. Alcalde-Llergo, Pilar Aparicio-Martínez +3
Learning disorders are neurological conditions that affect the brain's ability to interconnect communication areas. Dyslexic students experience problems with reading, memorizing,…
A VR Serious Game to Increase Empathy towards Students with Phonological Dyslexia
José M. Alcalde-Llergo, Enrique Yeguas-Bolívar, Pilar Aparicio-Martínez +3
Dyslexia is a neurodevelopmental disorder that is estimated to affect about 5-10% of the population. In particular, phonological dyslexia causes problems in connecting the sounds o…
Training program on sign language: social inclusion through Virtual Reality in ISENSE project
Alessia Bisio, Enrique Yeguas-Bolívar, Pilar Aparicio-Martínez +4
Structured hand gestures that incorporate visual motions and signs are used in sign language. Sign language is a valuable means of daily communication for individuals who are deaf…