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20232026
most citedRGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes

12 citations · 15 across the 12 of their papers we have counts for

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Showing 2025Show all

6 papers · 1 filter

cs.CV2025

VGGT4D: Mining Motion Cues in Visual Geometry Transformers for 4D Scene Reconstruction

Yu Hu, Chong Cheng, Sicheng Yu +2

Reconstructing dynamic 4D scenes is challenging, as it requires robust disentanglement of dynamic objects from the static background. While 3D foundation models like VGGT provide a…

cs.CV2025

Unposed 3DGS Reconstruction with Probabilistic Procrustes Mapping

Chong Cheng, Zijian Wang, Sicheng Yu +3

3D Gaussian Splatting (3DGS) has emerged as a core technique for 3D representation. Its effectiveness largely depends on precise camera poses and accurate point cloud initializatio…

cs.CV2025

Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps

Chong Cheng, Sicheng Yu, Zijian Wang +2

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM due to its high-fidelity and real-time novel view synthesis performance. However, some previous 3DGS SLAM methods…

cs.CV2025

RegGS: Unposed Sparse Views Gaussian Splatting with 3DGS Registration

Chong Cheng, Yu Hu, Sicheng Yu +3

3D Gaussian Splatting (3DGS) has demonstrated its potential in reconstructing scenes from unposed images. However, optimization-based 3DGS methods struggle with sparse views due to…

cs.CV2025

Graph-Guided Scene Reconstruction from Images with 3D Gaussian Splatting

Chong Cheng, Gaochao Song, Yiyang Yao +3

This paper investigates an open research challenge of reconstructing high-quality, large 3D open scenes from images. It is observed existing methods have various limitations, such…

cs.CV2025★ 12 cited

RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes

Sicheng Yu, Chong Cheng, Yifan Zhou +2

3D Gaussian Splatting (3DGS) has become a popular solution in SLAM, as it can produce high-fidelity novel views. However, previous GS-based methods primarily target indoor scenes a…