1 citations · 1 across the 3 of their papers we have counts for
3 papers
cs.HC2025
Integrating Artificial Intelligence as Assistive Technology for Older Adult Gamers: A Pilot Study
Yichi Zhang, Brandon Lyman, Celia Pearce +4
With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, a…
cs.HC2025★ 1 cited
Supporting Aging Well through Accessible Digital Games: The Supplemental Role of AI in Game Design for Older Adults
Brandon Lyman, Yichi Zhang, Celia Pearce +4
As the population continues to age, and gaming continues to grow as a hobby for older people, heterogeneity among older adult gamers is increasing. We argue that traditional game-b…
cs.HC2024
Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training
Mahsa Nasri, Mehmet Kosa, Leanne Chukoskie +2
Virtual Reality (VR) has been a beneficial training tool in fields such as advanced manufacturing. However, users may experience a high cognitive load due to various factors, such…