2 papers
cs.CV2026
Feed-forward Motion In-betweening for Any 4D
Hiroki Nishizawa, Hubert P. H. Shum, Yoshihiro Fukuhara +2
4D dynamics (3D geometry evolving over time) is a fundamental representation of the physical world and plays a crucial role in world modeling (e.g., animation and games). Owing to…
cs.CV2025
Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos
Tanqiu Qiao, Ruochen Li, Frederick W. B. Li +3
Human-Object Interaction (HOI) recognition in videos requires understanding both visual patterns and geometric relationships as they evolve over time. Visual and geometric features…