4 papers
Feed-forward Motion In-betweening for Any 4D
Hiroki Nishizawa, Hubert P. H. Shum, Yoshihiro Fukuhara +2
4D dynamics (3D geometry evolving over time) is a fundamental representation of the physical world and plays a crucial role in world modeling (e.g., animation and games). Owing to…
YUBI: Yielding Universal Bidigital Interface for Bimanual Dexterous Manipulation at Scale
Takehiko Ohkawa, Jumpei Arima, Yuki Noguchi +16
We introduce Yielding Universal Bidigital Interface (YUBI), a finger-aligned gripper designed to enable intuitive, ergonomic, and scalable data collection for bimanual dexterous ma…
Non-Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities
Aleksei Zhuravlev, Lennart Bastian, Dongliang Cao +12
Estimating correspondences between deformed shape instances is a long-standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling,…
SyncViolinist: Music-Oriented Violin Motion Generation Based on Bowing and Fingering
Hiroki Nishizawa, Keitaro Tanaka, Asuka Hirata +4
Automatically generating realistic musical performance motion can greatly enhance digital media production, often involving collaboration between professionals and musicians. Howev…