2 papers
cs.RO2026
ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses Only
Mingkai Liu, Haohua Que, Dikai Fan +7
Per-scene 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, but practical robotic and AR scene capture pipelines often depend on external geometric initialization (e.g.…
cs.CV2025
MACE: Mixture-of-Experts Accelerated Coordinate Encoding for Large-Scale Scene Localization and Rendering
Mingkai Liu, Dikai Fan, Haohua Que +10
Efficient localization and high-quality rendering in large-scale scenes remain a significant challenge due to the computational cost involved. While Scene Coordinate Regression (SC…