collaborators

6 papers

cs.CV2026

DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching

Quanyuan Ruan, Jiabao Lei, Xingyi Du +1

UV parameterization is a fundamental step in 3D content creation, yet producing production-ready UV layouts remains challenging due to the gap between geometric distortion objectiv…

cs.CV2026

ARGS: Auto-Regressive Gaussian Splatting via Parallel Progressive Next-Scale Prediction

Quanyuan Ruan, Kewei Shi, Jiabao Lei +2

Auto-regressive frameworks for next-scale prediction of 2D images have demonstrated strong potential for producing diverse and sophisticated content by progressively refining a coa…

cs.GR2025

ARMesh: Autoregressive Mesh Generation via Next-Level-of-Detail Prediction

Jiabao Lei, Kewei Shi, Zhihao Liang +1

Directly generating 3D meshes, the default representation for 3D shapes in the graphics industry, using auto-regressive (AR) models has become popular these days, thanks to their s…

cs.CV2025

SceneLCM: End-to-End Layout-Guided Interactive Indoor Scene Generation with Latent Consistency Model

Yangkai Lin, Jiabao Lei, Kui Jia

Our project page: https://scutyklin.github.io/SceneLCM/. Automated generation of complex, interactive indoor scenes tailored to user prompt remains a formidable challenge. While ex…

cs.CV2025

Multi-StyleGS: Stylizing Gaussian Splatting with Multiple Styles

Yangkai Lin, Jiabao Lei, Kui jia

In recent years, there has been a growing demand to stylize a given 3D scene to align with the artistic style of reference images for creative purposes. While 3D Gaussian Splatting…

cs.RO2025

Prof. Robot: Differentiable Robot Rendering Without Static and Self-Collisions

Quanyuan Ruan, Jiabao Lei, Wenhao Yuan +4

Differentiable rendering has gained significant attention in the field of robotics, with differentiable robot rendering emerging as an effective paradigm for learning robotic actio…