collaborators

5 papers

cs.GR2026

DJM: Compact Base Meshes for Displacement Mapping using Triangle Jacobians

Congyi Zhang, Nicholas Vining, Yanhong Lin +5

Representing complex geometry as a displacement function defined over a coarse base mesh enables compact storage and accelerated rendering. The core challenge in converting detaile…

cs.GR2026

ADS: Random Sampling of Occupancy Functions using Adaptive Delaunay Scaffolding

Suzuran Takikawa, Leo Foord-Kelcey, Oliver Oxford +2

Dense random sampling and surfacing of shapes encoded via implicit occupancy functions (OFs) are critical elements of many applications. Existing methods largely provide either one…

cs.GR2026

TABI: Tight and Balanced Interactive Atlas Packing

Floria Gu, Nicholas Vining, Alla Sheffer

Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed-size atlas with as little downscaling as possi…

cs.GR2025

Capturing Non-Linear Human Perspective in Line Drawings

Jinfan Yang, Leo Foord-Kelcey, Suzuran Takikawa +3

Artist-drawn sketches only loosely conform to analytical models of perspective projection; the deviation of human-drawn perspective from analytical perspective models is persistent…

cs.GR2025

FastAtlas: Real-Time Compact Atlases for Texture Space Shading

Nicholas Vining, Alexander Majercik, Floria Gu +5

Texture-space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has…