5 papers
DJM: Compact Base Meshes for Displacement Mapping using Triangle Jacobians
Congyi Zhang, Nicholas Vining, Yanhong Lin +5
Representing complex geometry as a displacement function defined over a coarse base mesh enables compact storage and accelerated rendering. The core challenge in converting detaile…
ADS: Random Sampling of Occupancy Functions using Adaptive Delaunay Scaffolding
Suzuran Takikawa, Leo Foord-Kelcey, Oliver Oxford +2
Dense random sampling and surfacing of shapes encoded via implicit occupancy functions (OFs) are critical elements of many applications. Existing methods largely provide either one…
TABI: Tight and Balanced Interactive Atlas Packing
Floria Gu, Nicholas Vining, Alla Sheffer
Atlas packing is a key step in many computer graphics applications. Packing algorithms seek to arrange a set of charts within a fixed-size atlas with as little downscaling as possi…
Capturing Non-Linear Human Perspective in Line Drawings
Jinfan Yang, Leo Foord-Kelcey, Suzuran Takikawa +3
Artist-drawn sketches only loosely conform to analytical models of perspective projection; the deviation of human-drawn perspective from analytical perspective models is persistent…
FastAtlas: Real-Time Compact Atlases for Texture Space Shading
Nicholas Vining, Alexander Majercik, Floria Gu +5
Texture-space shading (TSS) methods decouple shading and rasterization, allowing shading to be performed at a different framerate and spatial resolution than rasterization. TSS has…