activity
20212025
collaborators

6 papers

cs.AI2025

Playstyle and Artificial Intelligence: An Initial Blueprint Through the Lens of Video Games

Chiu-Chou Lin

Contemporary artificial intelligence (AI) development largely centers on rational decision-making, valued for its measurability and suitability for objective evaluation. Yet in rea…

cs.LG2025

Online Learning of Counter Categories and Ratings in PvP Games

Chiu-Chou Lin, I-Chen Wu

In competitive games, strength ratings like Elo are widely used to quantify player skill and support matchmaking by accounting for skill disparities better than simple win rate sta…

cs.AI2024

Identifying and Clustering Counter Relationships of Team Compositions in PvP Games for Efficient Balance Analysis

Chiu-Chou Lin, Yu-Wei Shih, Kuei-Ting Kuo +4

How can balance be quantified in game settings? This question is crucial for game designers, especially in player-versus-player (PvP) games, where analyzing the strength relations…

cs.AI2024

Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games

Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However,…

cs.AI2023

Towards Human-Like RL: Taming Non-Naturalistic Behavior in Deep RL via Adaptive Behavioral Costs in 3D Games

Kuo-Hao Ho, Ping-Chun Hsieh, Chiu-Chou Lin +3

In this paper, we propose a new approach called Adaptive Behavioral Costs in Reinforcement Learning (ABC-RL) for training a human-like agent with competitive strength. While deep r…

cs.AI2021

An Unsupervised Video Game Playstyle Metric via State Discretization

Chiu-Chou Lin, Wei-Chen Chiu, I-Chen Wu

On playing video games, different players usually have their own playstyles. Recently, there have been great improvements for the video game AIs on the playing strength. However, p…