activity
20222026
most citedHonor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning

12 citations · 12 across the 5 of their papers we have counts for

collaborators

5 papers

cs.DC2026

FalconGEMM: Surpassing Hardware Peaks with Lower-Complexity Matrix Multiplication

Honglin Zhu, Jiaping Cao, Jiang Shao +10

Peak breaking Matrix Multiplication is a promising technique to improve the performance of DL, especially in LLM training and inference. We present FalconGEMM, a cross-platform fra…

cs.AR2026

Co-Designing Graph-based Approximate Nearest Neighbor Search at Billion Scale for Processing-in-Memory

Sitian Chen, Yusen Li, Yao Chen +3

Approximate Nearest Neighbor Search (ANNS) is a core primitive in modern AI systems, and graph-based methods currently offer the best accuracy-efficiency trade-off at scale. The wo…

cs.DC2025

NM-SpMM: Accelerating Matrix Multiplication Using N:M Sparsity with GPGPU

Cong Ma, Du Wu, Zhelang Deng +11

Deep learning demonstrates effectiveness across a wide range of tasks. However, the dense and over-parameterized nature of these models results in significant resource consumption…

cs.DC2024

Vortex: Efficient Sample-Free Dynamic Tensor Program Optimization via Hardware-aware Strategy Space Hierarchization

Yangjie Zhou, Honglin Zhu, Qian Qiu +9

Dynamic-shape deep neural networks (DNNs) are rapidly evolving, attracting attention for their ability to handle variable input sizes in real-time applications. However, existing c…

cs.LG2022★ 12 cited

Honor of Kings Arena: an Environment for Generalization in Competitive Reinforcement Learning

Hua Wei, Jingxiao Chen, Xiyang Ji +11

This paper introduces Honor of Kings Arena, a reinforcement learning (RL) environment based on Honor of Kings, one of the world's most popular games at present. Compared to other e…